Boot's Corner

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Posts Tagged ‘PS3’

Fallout: New Vegas — Some Observations

Posted by JungleBoot on October 28, 2010

Fallout: New Vegas is the recent installment in a series of Bethesda games that put the gamer in a post-apocolypse life.  As the title indicates, this time you are in and around the Las Vegas area.  You start out in the small town of Goodsprings.  Here you wake up in a doctor’s office and begin creating your character.  Luckily, the process is far simpler than in Fallout 3.  There is very little roleplaying.  You merely create your character and get sent on your way.

Unlike Fallout 3, you have the option to start right away and go exploring or go through the tutorial.  A hard core gamer would choose to ignore the tutorial and just start exploring.  Keep in mind, that “tutorial mission” doesn’t go away.  The game isn’t smart enough to disable this mission should you leave the area — an oversight in my opinion.  Instead, you may go back at any time and start it.

My first time through I ignored the traits during character creation.  I didn’t see how any of them would benefit me.  That changed on my second attempt.  I decided to go with Four Eyes and Heavy Handed.  Heavy handed is pretty straight forward.  It makes your melee attacks stronger.  Ok, that’s cool and handy.  Four Eyes increases your Perception by 1 when glasses are worn and decreases it by 1 when without glasses. So, if during character creation you left your Perception alone at 5 and took the Four Eyes trait, Perception will drop to 4.  Now, take the glasses on the table in the Doctor’s office and put them on.  The glasses will boost perception by 2 (+2).  Your Perception now is 6+.  Find a hat that provides a +1 to Perception and put it on.  Perception rises to 7+.  Now you have a few options on raising Perception more. 
01. You can take Intense Training to increase Perception by 1 point again.
02  You can vist the New Vegas Clinic near the Crimson Caravan Coumpound and purchase an implant (4,000 caps) that will increase Perception by 1.
03. You could do both and raise Perception to 9 when wearing glasses.

That’s kind of nice when you think about it.  The choice is yours.  Personally, I wouldn’t waste Intense Training perk twice here and just be happy with 8 points in Perception.  Plus, if you add ED-E as a companion, you’ll get his “Perception” perk.

I mentioned the New Vegas Clinic and implants.  What is that all about?  It’s simple.  Do you remeber the bobble heads from Fallout 3?  The bobble heads increased certain skill stats and SPECIAL points.  These bobble heads are not present in Fallout: New Vegas.  Therefore, you may purchase implants that will increase each SPECIAL score by 1 point.  It’s not cheap.  Each one will cost you 4,000 caps.  So, you will have to increase your Barter skill and wear the Trader Hat and Trader outfit to maximize your gain when selling weapons to merchants.  My favorite place is Gun Runners.  In some cases, especially early, it is better to sell the weapons you pick up in their current condition than repair them first.  It just depends.

On to something new.  What to do first?  Where should I go and why?  What skills are the most important to tag during character creation?  First thing you need to do is aquire a base of operations.  This will become your hideout and place to stash gear.  Refrigerators are not required.  You just need a place to sleep and be able to organize your stuff.  The Nevada Highway Patrol Station is the perfect place.  You have a place to rest inside the jail and multiple storage containers.  It is located south of Primm and the NCR detachment stationed there.  This is the first place you should take over.  That gives you what to do first, where, and why.  As far as skill tags go, it’s really up to the player.  However, one should always be Energy Weapons or Guns.  Guns are everywhere.  Energy weapons are found primarily in New Vegas  That makes my choice easy.  I always take Guns.  Plus, I like using Sniper rifles.  My other choices are Repair and Speech.  I prefer to talk my way out of situations or gain compliance through dialouge options.  Why take Repair?  It doesn’t work like it did before.  Repair works differently.  Before you were limited to how well you could repair an object.  Now, you can repair everything to 100% regardless.  What repair does now is determine how well your repair is.  In other words, by using 1 Varmint rifle to repair another Varmint rifle you will gain an X percent increase in weapon condition based on your Repair Skill.  The higher your Repair score the better that percentage is and the less items you must use to make full repairs.

Why not choose Science or Lockpick?  That’s a good question.  There are probably good reasons to take them.  But, I discovered in Fallout 3 that most of the places I gained access to using Lockpick and Science weren’t worth it.  Once I place enough points in Guns, Repair, and Speech, I go back and start increasing Science, Lockpick, and Medicine — in that order.  And if there is a chance after those three, I would raise Survival.  There is a good benefit to raising Survival high.  You can make foods that will replenish health X amount of points over X amount of time without increasing your radiation exposure.

Anyway, I could go on about my observations.  But, if you have a question.  Ask.  If I have an answer, I’ll provide it.


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Game: Fallout 3 (PS3)

Posted by JungleBoot on August 16, 2009

Recently, I have been playing a very addictive game — Fallout 3 on PS3.  Many times I have walked past this game at Blockbuster for other titles.  I often opted for the straight up first person shooter (FPS).  I had no idea what this game was about.  I had never heard of it.

This game is very much like any other “Character Building” game.  You have your primary character attributes and skills.  The combination of the two give your character his or her effectiveness throughout the game.  Simple, right?  It is up until you research the game on the internet.  There is a ton of information on it.  There is information on character building, quests, skill books, Non-playable characters, and more.  There is no need to buy the game guide for this title.  However, you will never truly enjoy the full scope of the game without some sort of guide.

After you play through the first time, you’ll get upset.  At the end, that’s it.  There is no more.  You don’t get to run around in the wasteland and “see” what you have missed.  The game actually ends.  Bummer.  You spent hours playing and now you have to start all over in order to enjoy the rest of the game.  I call that poor design especially in sandbox games. 

Your second time through you will have done some research and discovered the following ways to have an awesome – overkill character.
01. You’ll head directly to Rivet City and collect the Intelligence bobble-head.
02. You’ll make your way to the Museum of History and obtain Charon’s contract.
03. You’ll allow Charon to fight for you while you abuse well know bugs that allow you to collect two specific skill books an infinite amount of times (Actually, I believe the developers left this in as an easter egg.)
04. You’ll never start the main quest until you’ve discovered every location, found every bobble-head (minus one in Raven Rock), and retrieved every skill book you need to max out your skills.
05. You are bound to select the following perks for one simple reason.  These are the only ones that make any sense to have: Intense Training (more than once), Educated, Comprehension, Gunslinger, Commando, Strong Back, Animal Friend, Finesse, Sniper, Silent Running, Light Step, Action Boy, Better Criticals, and Grim Reaper’s Sprint.  These are thoroughly explained other places on the net.
06. You’ll obtain the schematics for the dart-gun and Deathclaw gauntlet early in the game.
07. You’ll realize that Rielly’s Ranger armor is the best armor in the game and max out your medicine skill early.
08. You’ll acquire the various special weapons like Vengence and The Terrible Shotgun.
09. Finally, you might get upset with how repetitive the game becomes.

That’s right.  After you have spent hours developing your uber-character, it will finally dawn on you.  This game is highly repetitive and could have been so much more.  The game also suffers from many calculation bugs involving VATS (Vault-Tec Assisted Targeting System).  Many times I have had an enemy targeted with VATS that was in the open, un-obstructed and standing-still, that never got hit.  I also enjoy watching the enemies move at lightening speed when aimed at.  I’ve seen robots go nuts trying to avoid gunfire.  I also have problems with lighting and the drab colors used.  I understand it’s the wasteland — but, c’mon.  They could have done better.  This game seems rushed and unpolished.

Still, it’s hard not to like that first time through.  Be warned, this game is very adult oriented and should not be played by young children.

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PS3: Terminator Salvation

Posted by JungleBoot on May 20, 2009

I just rented this Terminator Salvation for the PS3 from Blockbuster thinking it would be cool.  It’s not.  There’s hardly any game play to it at all.  It seems to be a collection of small game activities surrounded by lots of animation and dialog.  If you have or had any thoughts about purchasing, don’t.  This is definitely a game you should rent and keep out of your collection.



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Games: PS3 NCAA 09 Football

Posted by JungleBoot on August 26, 2008

Let’s get one thing straight, I rent and you should too.  Gamestop makes way too much money off trade-ins.

NCAA 09 Football doesn’t do it for me.  It seems every year the developer adds new features while screwing something else up.  Dynasty mode comes to mind.  I own NCAA 05 for the PS2 and Madden 05.  The reason is simple.  I can graduate awesome players and bring them into the NFL.  A football game, at it’s core, is still a football game.  But, for me, Dynasty mode in NCAA 09 sucks.  The recruiting period takes place over the entire season — not at the end (which is simpler).  They also added more ways to entice a player to commit to your school making Dynasty mode richer and deeper for hardcore fans and complicated as hell for the casual player.  It’s like they are out to entice fantasy football players instead of satisfying simple needs.

NCAA 09 has a feature that is new for me: Campus Legend.  This mode could have been awesome.  I’ll save you the grief.  It sucks the big one.  While it is fun to play the highschool playoffs and get college offers, the play calling leaves a lot to be desired.  My QB went to Texas Tech.  I figured the QB would get a lot of play.  He spent a few weeks during his freshman year winning his spot then hit the field.  I thought — cool feature.  Then you get into the games and realize you can’t call any plays.  The A.I. calls the plays and they generally make no sense.  When you should run the ball, the computer wants to pass.  When you should run to the strong side, it goes weak.  And inevitably, it will want you to run a QB sneak against a  blitzing defense to the weak side.  It sucks.  The only saving grace is the ability to call audibles and run your butt off when there is open field.  EA really needs to patch this portion of the game and give the gamer the ability to call plays.

On graphics:  The graphics are appealing.  However, some animations leave a lot to be desired.  Compared to NBA 09, NCAA 09 running animations suck.  Guess I don’t have a lot of good things to say about this game.  The reason may have a lot to do with its price.

My personal opinion — Don’t buy this game.  Go rent it first and see if you like it.  There is no reason to buy every single NCAA Football or Madden Football game that comes out.

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PS3 Game: Turning Point: Fall of Liberty

Posted by JungleBoot on August 13, 2008

Turning Point: Fall of Liberty sucks as a next generation console game.  The game plays like a repackaged Medal of Honor or Call of Duty title designed for the Playstation / Playstation 2.   For the price, skip this game and rent it if you absolutely have to play it.  You will feel a lot better when you realize how awful it is.

Problems I had with the game:
01.  Teammate AI getting in your line of fire.
02.  Poorly designed “aiming” views
03.  Many weapons left behind by AI enemies may not be retrieved.
04.  Tendency to find more German MP50s versus other cool weapons.
05.  Poor shooting from cover.
06.  Poor collision detection (guns sticking through walls and floors).
07.  Brevity of the game.  At $59.95 USD, the game is short and unmemorable.

Play Battlefield: Bad Company or Call of Duty 4 before playing this game.  The difference just boggles the mind.

Note:  I always rent my games at BlockBuster.  Paying $59.95 USD for new titles that I can finish within a rental period makes no sense to me.

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General: Playstation 4? WTF?!?

Posted by JungleBoot on July 23, 2008

I have encountered several blogs, forums, and articles that mention Sony may deliver a fourth generation playstation by 2010.  Some of these sources take a more conservative delivery date of 2012.  And considering the sources, it could all be crap.

Still, I just bought the damn 40GB (gigabyte Playstation3 for $399.  Add a game and tax to that and you’re walking out the store less $500.00 USD.  Didn’t this game console just come out?  Game developers haven’t even really started taking advantage of the new capabilities.  So, why?  Why in the world would Sony deliver the PS4 after 6 years?  Anybody?

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